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Implement Working Base [CAMERA] #6

Description

@Andrewyx

Implement a base model with bugs fixed, and correct scaling for the camera we will use.

  • Grippable
  • Photo functions (only screen cap, not storage yet). This will require button mapping
  • Tracking
  • Optimize/Design viewport (i.e. how the user will preview photos on the camera before they snap
  • Use physical camera
  • Design Light meter (can be debug value for now)

See:
https://docs.unity3d.com/ScriptReference/ScreenCapture.CaptureScreenshotAsTexture.html
https://www.reddit.com/r/Unity3D/comments/kfm0xk/how_to_make_in_game_camera_in_unity/

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