Implement a base model with bugs fixed, and correct scaling for the camera we will use. - [ ] Grippable - [ ] Photo functions (only screen cap, not storage yet). This will require button mapping - [ ] Tracking - [ ] Optimize/Design viewport (i.e. how the user will preview photos on the camera before they snap - [ ] Use physical camera - [ ] Design Light meter (can be debug value for now) See: https://docs.unity3d.com/ScriptReference/ScreenCapture.CaptureScreenshotAsTexture.html https://www.reddit.com/r/Unity3D/comments/kfm0xk/how_to_make_in_game_camera_in_unity/
Implement a base model with bugs fixed, and correct scaling for the camera we will use.
See:
https://docs.unity3d.com/ScriptReference/ScreenCapture.CaptureScreenshotAsTexture.html
https://www.reddit.com/r/Unity3D/comments/kfm0xk/how_to_make_in_game_camera_in_unity/