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Bug: Refract shader casts opaque CSM shadows #1603

@lenship2

Description

@lenship2

Describe the bug

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This is a custom model that uses refract for the glass, and as seen here it casts opaque shadows where it shouldn't under CSM.

This issue is specific to CSM and doesn't appear on clustered shadows.

Image

To Reproduce

  1. Have the light from an env_cascade_light shine through a refracting material
  2. Observe shadows casted by the visibly transparent material

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Expected Behavior

Refracting materials should not cast opaque shadows under CSM, with the possible exception of $localrefract

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    Type: BugThis is a problem with something that should be working one way, but isn't.

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