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Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.
Description
Describe the bug
This is a custom model that uses refract for the glass, and as seen here it casts opaque shadows where it shouldn't under CSM.
This issue is specific to CSM and doesn't appear on clustered shadows.
To Reproduce
- Have the light from an env_cascade_light shine through a refracting material
- Observe shadows casted by the visibly transparent material
Issue Map
N/A
Expected Behavior
Refracting materials should not cast opaque shadows under CSM, with the possible exception of $localrefract
Operating System
No response
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Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.