Description
Updating local state models on every micro-tick of interactive staking sliders overloads component dispatcher queues, creating noticeable interface stutter.
Technical Requirements
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Build a lightweight dual-state data layer that tracks temporary slider adjustments inside an un-tracked reference or quick component property.
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Throttle final execution calculations down to a maximum of 30 FPS using an explicit frame timer guard.
If you find this implementation useful, please star the project and leave a review! 😊
Description
Updating local state models on every micro-tick of interactive staking sliders overloads component dispatcher queues, creating noticeable interface stutter.
Technical Requirements
Build a lightweight dual-state data layer that tracks temporary slider adjustments inside an un-tracked reference or quick component property.
Throttle final execution calculations down to a maximum of 30 FPS using an explicit frame timer guard.
If you find this implementation useful, please star the project and leave a review! 😊