Do you plan to add an async/await methods to work with the Steam network? When multiple accounts work is not very good to use synchronous methods. And the use of one thread (NetThread in the TcpConnection class) per account, consumes more resources than using async/await.
Do you plan to add an async/await methods to work with the Steam network? When multiple accounts work is not very good to use synchronous methods. And the use of one thread (NetThread in the TcpConnection class) per account, consumes more resources than using async/await.