Why is there no client send constructor for ClientGCMsgProtobuf that allows you to specify a pre-allocated Body?
I'd like to allocate the body object elsewhere and then pass it in for use in the ClientGCMsgProtobuf, rather than having to copy all the properties over to a new object.
Why is there no client send constructor for ClientGCMsgProtobuf that allows you to specify a pre-allocated Body?
SteamKit/SteamKit2/SteamKit2/Base/GC/ClientMsgGC.cs
Line 215 in 32c1a6f
I'd like to allocate the body object elsewhere and then pass it in for use in the ClientGCMsgProtobuf, rather than having to copy all the properties over to a new object.