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40 lines (31 loc) · 896 Bytes
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VR2DButtonController.cs
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40 lines (31 loc) · 896 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using VRStandardAssets.Utils;
namespace DeployVR
{
[RequireComponent(typeof(VRInteractiveItem))]
public class VR2DButtonController : MonoBehaviour
{
//vr interactive item component
VRInteractiveItem vrInteractive;
//2d canvas button
Button button;
void Awake()
{
//grabbing the vr interactive component
vrInteractive = GetComponent<VRInteractiveItem>();
//get button
button = GetComponentInChildren<Button>();
}
void OnEnable()
{
vrInteractive.OnClick += button.onClick.Invoke;
}
void OnDisable()
{
vrInteractive.OnClick -= button.onClick.Invoke;
}
}
}