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Tileset caching #17

@LubieKakao1212

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@LubieKakao1212

I realized that external tilesets are loaded for each map separately and there is no way to cache them since in your implementation tilesets contain information about first gid. I propose changing Tileset references in ExternalTileset to ITiIeset and make ExternalTileset not propagate the FirstGid property but instead offset the gid in this[int gid].

Also will fork this repo and apply the second change I mentioned (without a PR) because I need this feature for GlobalGameJam which is starting "soon".

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