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graph.cpp
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176 lines (146 loc) · 4.95 KB
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#include <iostream>
#include <vector>
#include <queue>
using namespace std;
struct Node {
vector<struct Node*> adjacentNodes;
int isVisited;
int discoveryTime;
int finalTime;
int id; // Unique ID for each node to identify traversal order
Node(int nodeId) {
id = nodeId;
finalTime = discoveryTime = isVisited = 0;
}
};
// Function to visualize the traversal order
void printTraversalOrder(const vector<int>& traversalOrder, const string& traversalType) {
cout << traversalType << " Traversal Order: ";
for (int nodeId : traversalOrder) {
cout << "Node " << nodeId << " ";
}
cout << endl;
}
void DFSVisited(struct Node* node, int& time, vector<int>& traversalOrder) {
node->isVisited = 1; // Mark as visited
time++;
node->discoveryTime = time;
traversalOrder.push_back(node->id); // Store traversal order
cout << "Visited Node " << node->id << " (Discovery Time: " << node->discoveryTime << ")" << endl;
for (struct Node* adjNode : node->adjacentNodes) {
if (adjNode->isVisited == 0) {
DFSVisited(adjNode, time, traversalOrder);
}
}
node->isVisited = 2; // Mark as fully processed
time++;
node->finalTime = time;
cout << "Node " << node->id << " Final Time: " << node->finalTime << endl;
}
void DFS(const vector<struct Node*>& nodes) {
int time = 0;
vector<int> traversalOrder;
cout << "DFS Traversal:" << endl;
for (struct Node* node : nodes) {
if (node->isVisited == 0) {
DFSVisited(node, time, traversalOrder);
}
}
printTraversalOrder(traversalOrder, "DFS");
}
void BFSVisited(struct Node* node, int& time, vector<int>& traversalOrder) {
queue<struct Node*> q;
node->isVisited = 1; // Mark as visited
q.push(node);
node->discoveryTime = ++time;
traversalOrder.push_back(node->id); // Store traversal order
cout << "Visited Node " << node->id << " (Discovery Time: " << node->discoveryTime << ")" << endl;
while (!q.empty()) {
struct Node* currentNode = q.front();
q.pop();
for (struct Node* adjNode : currentNode->adjacentNodes) {
if (adjNode->isVisited == 0) {
adjNode->isVisited = 1;
adjNode->discoveryTime = ++time;
traversalOrder.push_back(adjNode->id); // Store traversal order
cout << "Visited Node " << adjNode->id << " (Discovery Time: " << adjNode->discoveryTime << ")" << endl;
q.push(adjNode);
}
}
currentNode->isVisited = 2; // Mark as fully processed
}
}
void BFS(const vector<struct Node*>& nodes) {
int time = 0;
vector<int> traversalOrder;
cout << "BFS Traversal:" << endl;
for (struct Node* node : nodes) {
if (node->isVisited == 0) {
BFSVisited(node, time, traversalOrder);
}
}
printTraversalOrder(traversalOrder, "BFS");
}
void mainMenu() {
cout << "\nChoose an option: " << endl;
cout << "[1] DFS traversal" << endl;
cout << "[2] BFS traversal" << endl;
cout << "[3] Exit" << endl;
cout << "Enter your option: ";
}
int main() {
int option;
int numberOfVertices;
cout << "Enter the number of vertices: ";
cin >> numberOfVertices;
vector<struct Node*> vertices(numberOfVertices);
// Initialize each vertex (node) with a unique ID
for (int i = 0; i < numberOfVertices; i++) {
vertices[i] = new Node(i); // Assigning node ID as 'i'
}
// Input adjacency lists
for (int i = 0; i < numberOfVertices; i++) {
int numberOfAdjacentVertices;
cout << "Enter the number of adjacent vertices for vertex " << i << ": ";
cin >> numberOfAdjacentVertices;
for (int j = 0; j < numberOfAdjacentVertices; j++) {
int adjacentVertexIndex;
cout << "Enter the adjacent vertex index for vertex " << i << ": ";
cin >> adjacentVertexIndex;
if (adjacentVertexIndex >= 0 && adjacentVertexIndex < numberOfVertices) {
vertices[i]->adjacentNodes.push_back(vertices[adjacentVertexIndex]);
} else {
cout << "Invalid vertex index!" << endl;
}
}
}
do {
mainMenu();
cin >> option;
// Reset all nodes' visited status for each traversal
for (int i = 0; i < numberOfVertices; i++) {
vertices[i]->isVisited = 0;
vertices[i]->discoveryTime = 0;
vertices[i]->finalTime = 0;
}
switch (option) {
case 1:
DFS(vertices);
break;
case 2:
BFS(vertices);
break;
case 3:
cout << "Exiting..." << endl;
break;
default:
cout << "Invalid option!" << endl;
break;
}
} while (option != 3);
// Clean up memory
for (int i = 0; i < numberOfVertices; i++) {
delete vertices[i];
}
return 0;
}