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script.js
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85 lines (76 loc) · 2.88 KB
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'use strict';
// Selecting Elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0')
const score1El = document.getElementById('score--1')
const current0El = document.getElementById('current--0')
const current1El = document.getElementById('current--1')
const diceEl = document.querySelector('.dice')
const btnNew = document.querySelector('.btn--new')
const btnRoll = document.querySelector('.btn--roll')
const btnHold = document.querySelector('.btn--hold')
let scores , currentScore , activePlayer , playing
// Starting Conditions
const init = function () {
scores = [0, 0]
currentScore = 0
activePlayer = 0
playing = true
score0El.textContent = 0
score1El.textContent = 0
current0El.textContent = 0
current1El.textContent = 0
diceEl.classList.add('hidden')
player0El.classList.remove('player--winner')
player1El.classList.remove('player--winner')
player0El.classList.add('player--active')
player1El.classList.remove('player--active')
}
init()
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0
currentScore = 0
activePlayer = activePlayer === 0 ? 1 : 0
player0El.classList.toggle('player--active')
player1El.classList.toggle('player--active')
}
// Rolling Dice
btnRoll.addEventListener('click', function () {
if (playing) {
// Generating a random roll
const dice = Math.trunc(Math.random() * 6) + 1
// Display dice
diceEl.classList.remove('hidden')
diceEl.src = `dice-${dice}.png`
// Check for roll 1 : if true , switch to next player
if (dice !== 1) {
// Add dice to current score
currentScore += dice
document.getElementById(`current--${activePlayer}`).textContent = currentScore
current0El.textContent = currentScore
} else {
// Switch to the next player
switchPlayer()
}
}
})
btnHold.addEventListener('click', function () {
if (playing) {
// Add current score to active player's score
scores[activePlayer] += currentScore
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer]
// Check if player's is >=100
if (scores[activePlayer] >= 100) {
// Finish the game
playing = false
diceEl.classList.add('hidden')
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner')
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active')
} else {
// Switch to the next player
switchPlayer()
}
}
})
btnNew.addEventListener('click', init)