I was trying to see if GT4O could have the demo replays re-enabled for license tests and eventually ended up here to check PDTools.Crypto/GT4ReplayCrypto.cs to see if custom replays could be put in the game files and read. Saved replays lack the little header that this method is targeting, which I think is the only bit that is missing to make them work.
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If we put real PS2 aside, could the method generate the header around a saved replay file generated by PCSX2?
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Is it possible to adapt the method into a PS2 homebrew application to generate that header around a saved replay file generated by real PS2?
I was trying to see if GT4O could have the demo replays re-enabled for license tests and eventually ended up here to check PDTools.Crypto/GT4ReplayCrypto.cs to see if custom replays could be put in the game files and read. Saved replays lack the little header that this method is targeting, which I think is the only bit that is missing to make them work.
If we put real PS2 aside, could the method generate the header around a saved replay file generated by PCSX2?
Is it possible to adapt the method into a PS2 homebrew application to generate that header around a saved replay file generated by real PS2?