Background
DeathMatch currently has 5 maps (acid_factory, barrel, beach, cargo_hold, firing_range, valley — actually 6). Additional variety is welcome for a MAGFest showing. WIP levels (aquatic_drill, castle, pinball) may be candidates after their assessments.
Subsystems:
Problem / Requirement
A fresh DeathMatch map with a distinct theme or mechanic focus would add variety to the rotation. Could introduce a level object or hazard combination not seen in existing maps.
Proposed Solution
Options:
- Revive a WIP level (aquatic_drill, castle, or pinball) once assessed
- Build a new map from a
dm_* template scene
Add to the DeathMatch SceneList ScriptableObject when complete.
Testing Plan
Acceptance Criteria
Background
DeathMatch currently has 5 maps (acid_factory, barrel, beach, cargo_hold, firing_range, valley — actually 6). Additional variety is welcome for a MAGFest showing. WIP levels (aquatic_drill, castle, pinball) may be candidates after their assessments.
Subsystems:
Problem / Requirement
A fresh DeathMatch map with a distinct theme or mechanic focus would add variety to the rotation. Could introduce a level object or hazard combination not seen in existing maps.
Proposed Solution
Options:
dm_*template sceneAdd to the DeathMatch
SceneListScriptableObject when complete.Testing Plan
Acceptance Criteria