Background
As weapons, level objects, and UI screens have been added over time, SFX coverage may have gaps. No systematic audit has been done.
Subsystems:
Problem / Requirement
Missing or placeholder sounds reduce the game's polish. At MAGFest, players will notice silent interactions. Known gap: flop sounds (tracked separately in #73).
Proposed Solution
Systematically test each:
- All 11 weapon types — fire, hit, reload
- All major level objects — BoxerCrab strike, cannon fire, sea mine explosion, conveyor belt hum, etc.
- UI interactions — menu navigation, fish select, match start/end
Document missing sounds and either source/create assets or file sub-issues.
Testing Plan
Acceptance Criteria
Background
As weapons, level objects, and UI screens have been added over time, SFX coverage may have gaps. No systematic audit has been done.
Subsystems:
Problem / Requirement
Missing or placeholder sounds reduce the game's polish. At MAGFest, players will notice silent interactions. Known gap: flop sounds (tracked separately in #73).
Proposed Solution
Systematically test each:
Document missing sounds and either source/create assets or file sub-issues.
Testing Plan
Acceptance Criteria