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render-and-compare doesn't seem to work correctly #4

@junghyuncho

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@junghyuncho

Thank you for sharing your work.
I have noticed that the render-and-compare process doesn't seem to work correctly, and it appears to get worse when using the BPZ library.
I suspect that it is mainly caused by the difference between the object coordinate system (y-up, used by the mesh generator) and the scene coordinate system (z-up, used by blender).
Could you please help clarify what I might be misunderstanding about the render-and-compare process?

Image

Edit:
I noticed that the slicing macro NUM_DEBUG is set to 2 in render_compare.py. When I change it, the results improve, but they are still not complete. Could you help me get it working properly? The following is an example of the difference in results between Orient-Anything and the best_match_view.

Image

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