|
| 1 | +state("FactoryGame-Win64-Shipping") {} |
| 2 | + |
| 3 | +startup { |
| 4 | + vars.logPath = Environment.ExpandEnvironmentVariables("%LOCALAPPDATA%\\FactoryGame\\Saved\\Logs\\FactoryGame.log"); |
| 5 | + try { // Wipe the log file to clear out messages from last time |
| 6 | + FileStream fs = new FileStream(vars.logPath, FileMode.Open, FileAccess.Write, FileShare.ReadWrite); |
| 7 | + fs.SetLength(0); |
| 8 | + fs.Close(); |
| 9 | + } catch {} // May fail if file doesn't exist. |
| 10 | + vars.SplitTriggers = new Dictionary<string, string>() |
| 11 | + { |
| 12 | + // HUB Upgrades (Tier 0) |
| 13 | + { "HUB Upgrade 1".ToLower(), "Schematic_Tutorial1_C" }, |
| 14 | + { "HUB Upgrade 2".ToLower(), "Schematic_Tutorial1_5_C" }, |
| 15 | + { "HUB Upgrade 3".ToLower(), "Schematic_Tutorial2_C" }, |
| 16 | + { "HUB Upgrade 4".ToLower(), "Schematic_Tutorial3_C" }, |
| 17 | + { "HUB Upgrade 5".ToLower(), "Schematic_Tutorial4_C" }, |
| 18 | + { "HUB Upgrade 6".ToLower(), "Schematic_Tutorial5_C" }, |
| 19 | + |
| 20 | + // Tier 1 |
| 21 | + { "Base Building".ToLower(), "Schematic_1-1_C" }, |
| 22 | + { "Logistics".ToLower(), "Schematic_1-2_C" }, |
| 23 | + { "Field Research".ToLower(), "Schematic_1-3_C" }, |
| 24 | + |
| 25 | + // Tier 2 |
| 26 | + { "Part Assembly".ToLower(), "Schematic_2-1_C" }, |
| 27 | + { "Obstacle Clearing".ToLower(), "Schematic_2-2_C" }, |
| 28 | + { "Jump Pads".ToLower(), "Schematic_2-3_C" }, |
| 29 | + { "Resource Sink Bonus Program".ToLower(), "Schematic_2-5_C" }, |
| 30 | + |
| 31 | + // Tier 3 |
| 32 | + { "Coal Power".ToLower(), "Schematic_3-1_C" }, |
| 33 | + { "Logistics Mk.2".ToLower(), "Schematic_3-2_C" }, |
| 34 | + { "Vehicular Transport".ToLower(), "Schematic_3-3_C" }, |
| 35 | + { "Basic Steel Production".ToLower(), "Schematic_3-4_C" }, |
| 36 | + |
| 37 | + // Tier 4 |
| 38 | + { "Advanced Steel Production".ToLower(), "Schematic_4-1_C" }, |
| 39 | + { "Improved Melee Combat".ToLower(), "Schematic_4-2_C" }, |
| 40 | + { "Hypertubes".ToLower(), "Schematic_4-4_C" }, |
| 41 | + { "FICSIT Blueprints".ToLower(), "Schematic_4-5_C" }, |
| 42 | + |
| 43 | + // Tier 5 |
| 44 | + { "Oil Processing".ToLower(), "Schematic_5-1_C" }, |
| 45 | + { "Oil Processing 2".ToLower(), "Schematic_5-1-1_C" }, |
| 46 | + { "Industrial Manufacturing".ToLower(), "Schematic_5-2_C" }, |
| 47 | + { "Logistics Mk.3".ToLower(), "Schematic_5-3_C" }, |
| 48 | + { "Alternative Fluid Transport".ToLower(), "Schematic_5-4_C" }, |
| 49 | + { "Alternative Fluid Transport 2".ToLower(),"Schematic_5-4-1_C" }, |
| 50 | + |
| 51 | + // Tier 6 |
| 52 | + { "Expanded Power Infrastructure".ToLower(),"Schematic_6-1_C" }, |
| 53 | + { "Jetpack".ToLower(), "Schematic_6-2_C" }, |
| 54 | + { "Monorail Train Technology".ToLower(), "Schematic_6-3_C" }, |
| 55 | + { "Gas Mask".ToLower(), "Schematic_6-4_C" }, |
| 56 | + { "Pipeline Engineering Mk.2".ToLower(), "Schematic_6-5_C" }, |
| 57 | + |
| 58 | + // Tier 7 |
| 59 | + { "Bauxite Refinement".ToLower(), "Schematic_7-1_C" }, |
| 60 | + { "Bauxite Refinement 2".ToLower(), "Schematic_7-1-1_C" }, |
| 61 | + { "Logistics Mk.5".ToLower(), "Schematic_7-2_C" }, |
| 62 | + { "Hazmat Suit".ToLower(), "Schematic_7-3_C" }, |
| 63 | + { "Aeronautical Engineering".ToLower(), "Schematic_7-4_C" }, |
| 64 | + { "Aeronautical Engineering 2".ToLower(), "Schematic_7-4-1_C" }, |
| 65 | + |
| 66 | + // Tier 8 |
| 67 | + { "Nuclear Power".ToLower(), "Schematic_8-1_C" }, |
| 68 | + { "Advanced Aluminum Production".ToLower(), "Schematic_8-2_C" }, |
| 69 | + { "Advanced Aluminum Production 2".ToLower(), "Schematic_8-2-1_C" }, |
| 70 | + { "Hover Pack".ToLower(), "Schematic_8-3_C" }, |
| 71 | + { "Leading-edge Production".ToLower(), "Schematic_8-4_C" }, |
| 72 | + { "Particle Enrichment".ToLower(), "Schematic_8-5_C" }, |
| 73 | + { "Particle Enrichment 2".ToLower(), "Schematic_8-5-1_C" }, |
| 74 | + |
| 75 | + // Space Elevator |
| 76 | + { "Send Package 1".ToLower(), "SetGamePhase: 1" }, |
| 77 | + { "Send Package 2".ToLower(), "SetGamePhase: 2" }, |
| 78 | + { "Send Package 3".ToLower(), "SetGamePhase: 3" }, |
| 79 | + { "Send Package 4".ToLower(), "SetGamePhase: 4" }, |
| 80 | + { "Send Package 5".ToLower(), "SetGamePhase: 5" }, |
| 81 | + |
| 82 | + // Other |
| 83 | + { "Send Package".ToLower(), "SetGamePhase: " }, // Catches all packages |
| 84 | + { "Overclocking".ToLower(), "Research_PowerSlugs_2_C" }, // Overclocking in the MAM |
| 85 | + }; |
| 86 | + |
| 87 | + // Aliases |
| 88 | + vars.SplitTriggers["HUB Upgrade 4/5".ToLower()] = vars.SplitTriggers["HUB Upgrade 5".ToLower()]; |
| 89 | + vars.SplitTriggers["Awesome Sink".ToLower()] = vars.SplitTriggers["Resource Sink Bonus Program".ToLower()]; |
| 90 | + vars.SplitTriggers["Launch".ToLower()] = vars.SplitTriggers["Send Package".ToLower()]; |
| 91 | + vars.SplitTriggers["Space Elevator".ToLower()] = vars.SplitTriggers["Send Package".ToLower()]; |
| 92 | + vars.SplitTriggers["Package".ToLower()] = vars.SplitTriggers["Send Package".ToLower()]; |
| 93 | + |
| 94 | + // Settings |
| 95 | + settings.Add("reset_on_exit", true, "Reset timer when exiting game"); |
| 96 | + settings.Add("ignore_warnings", false, "Ignore split name warnings"); |
| 97 | + |
| 98 | + // Check split names |
| 99 | + // Removed due to duplicate notifications |
| 100 | + /* |
| 101 | + if (timer.Run == null) { |
| 102 | + if (MessageBox.Show( |
| 103 | + "No run information available, can't inspect split names. Please reach out to me by clicking Yes", |
| 104 | + "AutoSplit Error", |
| 105 | + MessageBoxButtons.YesNo, |
| 106 | + MessageBoxIcon.Error |
| 107 | + ) == DialogResult.Yes) { |
| 108 | + Process.Start("https://github.com/Epiphane/AutoSplitHelper/blob/master/FAQ.md"); |
| 109 | + } |
| 110 | + } |
| 111 | + else { |
| 112 | + foreach (var split in timer.Run) { |
| 113 | + if (!vars.SplitTriggers.ContainsKey(split.Name.ToLower())) { |
| 114 | + if (MessageBox.Show( |
| 115 | + "Split name not recognized: '" + split.Name + "'.\nYou will have to manually split for '" + split.Name + "'\n\nPress YES to open the FAQ page", |
| 116 | + "AutoSplit Error", |
| 117 | + MessageBoxButtons.YesNo, |
| 118 | + MessageBoxIcon.Error |
| 119 | + ) == DialogResult.Yes) { |
| 120 | + Process.Start("https://github.com/Epiphane/AutoSplitHelper/blob/master/FAQ.md"); |
| 121 | + } |
| 122 | + } |
| 123 | + } |
| 124 | + } |
| 125 | + */ |
| 126 | +} |
| 127 | + |
| 128 | +init { |
| 129 | + try { // Wipe the log file to clear out messages from last time |
| 130 | + FileStream fs = new FileStream(vars.logPath, FileMode.Open, FileAccess.Write, FileShare.ReadWrite); |
| 131 | + fs.SetLength(0); |
| 132 | + fs.Close(); |
| 133 | + } catch {} // May fail if file doesn't exist. |
| 134 | + |
| 135 | + vars.reader = new StreamReader(new FileStream(vars.logPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)); |
| 136 | + vars.line = null; |
| 137 | + vars.trigger = null; |
| 138 | + vars.modActive = false; |
| 139 | + |
| 140 | + do { |
| 141 | + vars.line = vars.reader.ReadLine(); |
| 142 | + } while (vars.reader != null && vars.line != null); |
| 143 | + |
| 144 | + if (!settings["ignore_warnings"]) { |
| 145 | + if (timer.Run == null) { |
| 146 | + if (MessageBox.Show( |
| 147 | + "No run information available, can't inspect split names. Please reach out to me by clicking Yes", |
| 148 | + "AutoSplit Error", |
| 149 | + MessageBoxButtons.YesNo, |
| 150 | + MessageBoxIcon.Error |
| 151 | + ) == DialogResult.Yes) { |
| 152 | + Process.Start("https://github.com/Epiphane/AutoSplitHelper/blob/master/FAQ.md"); |
| 153 | + } |
| 154 | + } |
| 155 | + else { |
| 156 | + foreach (var split in timer.Run) { |
| 157 | + if (!vars.SplitTriggers.ContainsKey(split.Name.ToLower())) { |
| 158 | + if (MessageBox.Show( |
| 159 | + "Split name not recognized: '" + split.Name + "'.\nYou will have to manually split for '" + split.Name + "'\n\nPress YES to open the FAQ page", |
| 160 | + "AutoSplit Error", |
| 161 | + MessageBoxButtons.YesNo, |
| 162 | + MessageBoxIcon.Error |
| 163 | + ) == DialogResult.Yes) { |
| 164 | + Process.Start("https://github.com/Epiphane/AutoSplitHelper/blob/master/FAQ.md"); |
| 165 | + } |
| 166 | + } |
| 167 | + } |
| 168 | + } |
| 169 | + } |
| 170 | +} |
| 171 | + |
| 172 | +update { |
| 173 | + if (timer != null) { |
| 174 | + if (timer.CurrentSplit != null && vars.SplitTriggers.ContainsKey(timer.CurrentSplit.Name.ToLower())) { |
| 175 | + vars.trigger = vars.SplitTriggers[timer.CurrentSplit.Name.ToLower()]; |
| 176 | + } |
| 177 | + else { |
| 178 | + vars.trigger = null; |
| 179 | + } |
| 180 | + } |
| 181 | + |
| 182 | + while (vars.reader != null) { |
| 183 | + vars.line = vars.reader.ReadLine(); |
| 184 | + // If nothing was read, don't run any other blocks. |
| 185 | + if (vars.line == null) { |
| 186 | + return false; |
| 187 | + } |
| 188 | + |
| 189 | + int index; |
| 190 | + if (!vars.modActive) { |
| 191 | + index = vars.line.IndexOf("AutoSplitHelper"); |
| 192 | + if (index >= 0) { |
| 193 | + print("AutoSplitHelper mod detected"); |
| 194 | + vars.modActive = true; |
| 195 | + } |
| 196 | + |
| 197 | + index = vars.line.IndexOf("Starting Game"); |
| 198 | + if (index >= 0) { |
| 199 | + if (!settings["ignore_warnings"]) { |
| 200 | + if (MessageBox.Show( |
| 201 | + "Satisfactory AutoSplitHelper mod not detected, splits will not be recorded automatically. Make sure you have mods enabled!\n\nTo install AutoSplitHelper, click Yes", |
| 202 | + "AutoSplit Error", |
| 203 | + MessageBoxButtons.YesNo, |
| 204 | + MessageBoxIcon.Error |
| 205 | + ) == DialogResult.Yes) { |
| 206 | + Process.Start("https://github.com/Epiphane/AutoSplitHelper/blob/master/README.md#game-mod"); |
| 207 | + } |
| 208 | + } |
| 209 | + |
| 210 | + return false; |
| 211 | + } |
| 212 | + } |
| 213 | + |
| 214 | + // We only care about AutoSplitHelper logs |
| 215 | + index = vars.line.IndexOf("LogAutoSplitHelper: "); |
| 216 | + if (index < 0) { |
| 217 | + continue; |
| 218 | + } |
| 219 | + |
| 220 | + vars.line = vars.line.Substring(index + 20); |
| 221 | + break; |
| 222 | + } |
| 223 | +} |
| 224 | + |
| 225 | +start { |
| 226 | + if (vars.line == null) return false; // If there is no logfile, don't run this block. |
| 227 | + if (vars.line.IndexOf("Intro Done") >= 0) { |
| 228 | + return true; |
| 229 | + } |
| 230 | + |
| 231 | + return false; |
| 232 | +} |
| 233 | + |
| 234 | +split { |
| 235 | + if (vars.line == null) return false; // If there is no logfile, don't run this block. |
| 236 | + if (vars.trigger == null) return false; // If there is no trigger, don't run this block. |
| 237 | + |
| 238 | + if (vars.line.IndexOf(vars.trigger) < 0) { |
| 239 | + return false; |
| 240 | + } |
| 241 | + |
| 242 | + return true; |
| 243 | +} |
| 244 | + |
| 245 | +reset { |
| 246 | + if (!settings["reset_on_exit"]) { |
| 247 | + // Never reset if the setting is disabled |
| 248 | + return false; |
| 249 | + } |
| 250 | + |
| 251 | + if (vars.line == null) return false; // If there is no logfile, don't run this block. |
| 252 | + if (vars.line.IndexOf("Game session ending") >= 0) { |
| 253 | + print("RESETTING"); |
| 254 | + return true; |
| 255 | + } |
| 256 | + |
| 257 | + return false; |
| 258 | +} |
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