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EnemyMove.java
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144 lines (139 loc) · 4.95 KB
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package Maze;
//////////////////////////////////////////////
// CMSC 495 - Fall 2021 //
// Professor Mark Munoz //
//------------------------------------------//
// Maze.Maze Game //
// Written in Java: //
//------------------------------------------//
// Class: Maze.EnemyMove.java //
// This class maintains the data and the //
// algorithms for the enemy's movements //
//////////////////////////////////////////////
public class EnemyMove extends Thread {
public boolean stopThread;
@Override
public void run() {
while (!stopThread) {
try {
Maze.playerStanding.startClock();
if (Maze.mazeLevelData.enemyList != null) {
Maze.mazeLevelData.enemyList.enemyMove();
}
Thread.sleep(750);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void setStopThread () {
stopThread = true;
Maze.playerStanding.stopClock();
}
}
class EnemyList {
int rowNumber; int columnNumber;
Directions faceDirection;
EnemyList next;
EnemyList(int columnNumber, int rowNumber) {
this.rowNumber = rowNumber;
this.columnNumber = columnNumber;
}
void addToList(int columnNumber, int rowNumber) {
if (next == null) {
next = new EnemyList(columnNumber,rowNumber);
}
else {
next.addToList(columnNumber,rowNumber);
}
}
boolean isPresent2 ( int Column, int Row) {
if ( columnNumber == 0
|| rowNumber == 0) {
return next.isPresent2(Column,Row);
}
if (Column == columnNumber
&& Row == rowNumber) {
return true;
}
if (next != null) {
return next.isPresent2(Column,Row);
}
return false;
}
public int absoluteValue (int i) {
if (i < 0) {
return (i + (i * 2));
}
return i;
}
public void enemyMove ( ) {
int deviationX = columnNumber - Maze.mazeLevelData.playerX;
int deviationY = rowNumber - Maze.mazeLevelData.playerY;
if (absoluteValue(deviationX) > absoluteValue(deviationY)) {
if (!moveUpDown()) {
moveLeftRight();
}
}
else {
if (!moveLeftRight()) {
moveUpDown();
}
}
if (next != null ) {
next.enemyMove();
}
}
public boolean moveLeftRight () {
if (Maze.mazeLevelData.playerX < columnNumber
&& !isPresent2(columnNumber -1,rowNumber)
&& !Maze.mazeLevelData.isPresent(columnNumber - 1,rowNumber,MazeItems.WALL)) {
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber] = MazeItems.FLOOR;
columnNumber--;
faceDirection = Directions.UP;
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber] = MazeItems.ENEMY_POSITION_LEFT;
}
else if (Maze.mazeLevelData.playerX > columnNumber
&& !isPresent2(columnNumber +1,rowNumber)
&& !Maze.mazeLevelData.isPresent(columnNumber + 1 ,rowNumber,MazeItems.WALL)) {
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber] = MazeItems.FLOOR;
columnNumber++;
faceDirection = Directions.DOWN;
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber] = MazeItems.ENEMY_POSITION_RIGHT;
}
else {
return false;
}
Maze.gameScreen.repaint();
if (Maze.mazeLevelData.enemyGotYou()) {
Maze.deathSequence(columnNumber,rowNumber);
}
return true;
}
public boolean moveUpDown () {
if (Maze.mazeLevelData.playerY < rowNumber
&& !isPresent2(columnNumber ,rowNumber - 1)
&& !Maze.mazeLevelData.isPresent(columnNumber ,rowNumber - 1,MazeItems.WALL)) {
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber] = MazeItems.FLOOR;
rowNumber--;
faceDirection = Directions.UP;
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber ] = MazeItems.ENEMY_POSITION_UP;
}
else if (Maze.mazeLevelData.playerY > rowNumber
&& !isPresent2(columnNumber,rowNumber + 1)
&& !Maze.mazeLevelData.isPresent(columnNumber ,rowNumber + 1,MazeItems.WALL)) {
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber] = MazeItems.FLOOR;
rowNumber++;
faceDirection = Directions.DOWN;
Maze.mazeLevelData.mazeGrid[columnNumber][rowNumber ] = MazeItems.ENEMY_POSITION_DOWN;
}
else {
return false;
}
Maze.gameScreen.repaint();
if (Maze.mazeLevelData.enemyGotYou()) {
Maze.deathSequence(columnNumber,rowNumber);
}
return true;
}
}