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209 lines (159 loc) · 6.03 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<body>
<button onclick="add('cube'); addControls(cube)" id="addCube">cube</button>
<button onclick="add('sphere'); addControls(sphere)" id="addSphere">sphere</button>
<br>
<button onclick="deleteObject(); deleteControls()">delete</button>
<script src="js/three.min.js"></script>
<script src='js/dat.gui.min.js'></script>
<script src="js/TrackballControls.js"></script>
<!--<script src="js/OrbitControls.js"></script>-->
<script>
var scene, camera, renderer;
var light, backgroundLight;
var gui, control;
var raycaster, mouseVector,INTERSECTED, SELECTED;
var plane = new THREE.Plane();
var offset = new THREE.Vector3();
var HEIGHT = window.innerHeight,
WIDTH = window.innerWidth;
var objects = new THREE.Object3D();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, WIDTH/HEIGHT,.1,1000);
camera.position.set(5,5,15);
camera.lookAt(new THREE.Vector3(0,0,0));
renderer = new THREE.WebGLRenderer({antialisa:true});
renderer.setClearColor(0xCCFFFF);
renderer.setSize(WIDTH, HEIGHT);
document.body.appendChild(renderer.domElement);
light = new THREE.PointLight(0xffffcc, 1);
light.position.set(10,70,100);
scene.add(light);
backgroundLight = new THREE.PointLight(0xffffcc, 0.5);
backgroundLight.position.set(-10,-30,-50);
scene.add(backgroundLight);
controls = new THREE.TrackballControls( camera );
controls.zoomSpeed = 0.1;
// add geometry
function add(mesh) {
var geometry, material;
if (mesh == 'cube') {
geometry = new THREE.BoxGeometry(2,2,2);
material = new THREE.MeshLambertMaterial({color: 0xCCFFCC});
cube = new THREE.Mesh(geometry, material);
cube.position.set(0,0,0);
objects.add(cube);
}
else if (mesh == 'sphere') {
geometry = new THREE.SphereGeometry(1,16,162);
material = new THREE.MeshLambertMaterial({color: 0xCCFFCC});
sphere = new THREE.Mesh(geometry, material);
sphere.position.set(6,0,0);
objects.add(sphere)
}
scene.add(objects);
}
function addControls(mesh) {
function updateGeometry (mesh, geometry) {
mesh.geometry.dispose();
mesh.geometry = geometry;
}
var data = {
width : 2,
height : 2,
depth : 2,
radius: 1,
widthSegments: 16,
heightSegments: 16
};
function generateCube() {
updateGeometry(mesh,
new THREE.CubeGeometry(
data.width, data.height, data.depth
))
}
function generateSphere() {
updateGeometry(mesh,
new THREE.SphereGeometry(
data.radius, data.widthSegments, data.heightSegments
))
}
gui = new dat.GUI();
// cube is not defined????
if (mesh == cube) {
gui.add(data,'width', 0, 10).onChange(generateCube);
gui.add(data,'height', 0, 10).onChange(generateCube);
gui.add(data,'depth', 0, 10).onChange(generateCube);
} else if (mesh == sphere) {
gui.add(data, 'radius', 0, 5).onChange(generateSphere);
}
}
function deleteControls () {
var parent = document.getElementsByClassName('ac')[0];
var child = document.getElementsByClassName('main')[0];
parent.removeChild(child);
}
function deleteObject() {
}
// pick
document.addEventListener('mousemove', onMouseMove, false);
// document.addEventListener('mousedown', onMouseDown, false);
// document.addEventListener('mouseup', onMouseUp, false);
raycaster = new THREE.Raycaster();
mouseVector = new THREE.Vector2();
function onMouseMove(e) {
mouseVector.x = 2 * (e.clientX / window.innerWidth) - 1;
mouseVector.y = 1 - 2 * ( e.clientY / window.innerHeight );
raycaster.setFromCamera(mouseVector.clone(), camera);
var intersects = raycaster.intersectObjects( objects.children );
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].object ) {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = intersects[ 0 ].object;
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
INTERSECTED.material.emissive.setHex( 0xFFFF99 );
plane.setFromNormalAndCoplanarPoint(
camera.getWorldDirection( plane.normal ),
INTERSECTED.position );
}
} else {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = null;
}
if (SELECTED) {
if ( raycaster.ray.intersectPlane( plane, intersection ) ) {
SELECTED.position.copy( intersection.sub( offset ) );
}
}
}
function transVector () {
var vector = new THREE.Vector3();
vector.set(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1,
-1);
vector.unproject( camera );
var dir = vector.sub( camera.position ).normalize();
var distance = - camera.position.z / dir.z;
var pos = camera.position.clone().add( dir.multiplyScalar( distance ) );
return pos;
}
var render = function () {
requestAnimationFrame( render );
controls.update();
renderer.render( scene, camera );
};
window.addEventListener( 'resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}, false );
render();
</script>
</body>
</html>