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Copy pathpick.html
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197 lines (139 loc) · 5.3 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<body>
<!--<button onclick="load()">load</button>-->
<script src="js/three.js"></script>
<script src="js/dat.gui.min.js"></script>
<script src="js/TrackballControls.js"></script>
<script src="js/ColladaLoader.js"></script>
<script>
var scene, camera, light, renderer;
var raycaster, mouseVector,INTERSECTED, SELECTED;
var intersects = [];
var plane = new THREE.Plane();
var offset = new THREE.Vector3();
var intersection = new THREE.Vector3();
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMapEnabled = true;
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,1,1000);
camera.position.set(1,1,2);
camera.lookAt(new THREE.Vector3(0,0,0));
controls = new THREE.TrackballControls( camera );
controls.zoomSpeed = 0.1;
light = new THREE.SpotLight(0xffffff);
light.distance= 5;
light.angle = .5;
light.position.set(1,2,1);
light.castShadow = true;
light.target.position.set( .2, 0, 0 );
scene.add(light);
scene.add(light.target);
// function load() {
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load(
// resource URL
'model/rocketTest.dae',
// Function when resource is loaded
function ( collada ) {
dae = collada.scene;
scene.add( dae );
//dae contains all the objects in a scene,
//cast and receive shadow only works on object.
dae.traverse(function(child) {
child.castShadow = true;
child.receiveShadow = true;
console.log(child);
});
}
);
// }
raycaster = new THREE.Raycaster();
mouseVector = new THREE.Vector2();
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mousedown', onMouseDown, false);
document.addEventListener('mouseup', onMouseUp, false);
function onMouseMove(e) {
mouseVector.x = 2 * (e.clientX / window.innerWidth) - 1;
mouseVector.y = 1 - 2 * ( e.clientY / window.innerHeight );
var meshes =[];
for (var i=0; i<scene.children.length; i++) {
if (scene.children[i].children != []) {
var mesh = scene.children[i].children;
meshes.push(mesh);
}
}
raycaster.setFromCamera(mouseVector.clone(), camera);
var intersects = raycaster.intersectObjects( meshes);
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].object ) {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = intersects[ 0 ].object;
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
INTERSECTED.material.emissive.setHex( 0xFFFF99 );
plane.setFromNormalAndCoplanarPoint(
camera.getWorldDirection( plane.normal ),
INTERSECTED.position );
}
} else {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = null;
}
if (SELECTED) {
if ( raycaster.ray.intersectPlane( plane, intersection ) ) {
SELECTED.position.copy( intersection.sub( offset ) );
}
}
}
function onMouseDown(e) {
mouseVector.x = 2 * (e.clientX / window.innerWidth) - 1;
mouseVector.y = 1 - 2 * ( e.clientY / window.innerHeight );
raycaster.setFromCamera(mouseVector.clone(), camera);
var intersects = raycaster.intersectObjects( scene.children );
if ( intersects.length > 0 ) {
controls.enabled = false;
if ( SELECTED != intersects[ 0 ].object ) {
SELECTED = intersects[ 0 ].object;
}
}
}
function onMouseUp() {
controls.enabled = true;
SELECTED = null;
}
function transVector () {
var vector = new THREE.Vector3();
vector.set(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1,
-1);
vector.unproject( camera );
var dir = vector.sub( camera.position ).normalize();
var distance = - camera.position.z / dir.z;
var pos = camera.position.clone().add( dir.multiplyScalar( distance ) );
return pos;
}
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
}
function render() {
renderer.render( scene, camera );
}
animate();
window.addEventListener( 'resize', function () {
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}, false );
</script>
</body>
</html>