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Graphics.h
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71 lines (53 loc) · 1.31 KB
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#pragma once
#include "State.h"
#include "ShaderProgram.h"
class OpenGLClass;
class GuiText;
/**A class to handle higher level graphics.*/
class Graphics
{
/**The constructor initialises varaibles to zero. It is private.*/
Graphics();
/**Disabled copy constructor.*/
Graphics(const Graphics&);
OpenGLClass* openglclass;
GuiText* guitext;
struct
{
math::vec4 leftPlane;
math::vec4 rightPlane;
math::vec4 bottomPlane;
math::vec4 topPlane;
math::vec4 nearPlane;
math::vec4 farPlane;
math::mat4 VPMatrix;
} Frustrum;
public:
struct
{
Vertex2D quad[6];
GLuint VBO;
GLuint VAO;
} screenQuad;
/**Creates an instance using the singleton design pattern.*/
static Graphics* createInstance();
/**
Initialises the graphics subsystem, as well as opengl.
@param screenw The screen width.
@param screenh The screen height.
@return Success value.
*/
bool initialise();
/**Shuts down and destroys the graphics subsystem.*/
void shutdown();
/**Performs setup needed to begin drawing objects.*/
void beginScene();
void prepareGeomPass();
void prepareShadowPass();
void guiPass();
/**Ends the scene and dispaly the result on screen.*/
void endScene();
/**Acts as the second step in resizing the window.*/
void resize(int width, int height, GameState* state);
void initialiseScreenQuad();
};