-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathChange.Log
More file actions
1205 lines (1016 loc) · 49.5 KB
/
Change.Log
File metadata and controls
1205 lines (1016 loc) · 49.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
Fri Jun 15 13:25:38 2001 <munkudo@aol.com>
* multigen
- renamed to idmultigen, PalmOS tools for UNIX include a program
named multigen too.
* raw2ppm
- ROTT support added by Andre Majorel.
* wadext
- many improvements by Andre Majorel.
* slige
- new release build 490 with better UNIX support.
Sun Oct 1 17:23:52 2000 <um@compuserve.com>
* general
- modified makefiles so that vanilla UNIX make can be used. everything
other than deutex/deusf now can be build with vanilla UNIX make.
- documentation work here and there.
* idbsp
- fixed a bug in makefile.
* slige
- fixed some warnings.
* reject
- fixed the broken comments, use plain C++ style comments so that
C++ compilers like cfront won't get confused.
- still included another copy of the GPL, removed, is in doc directory.
- fixed manual page.
* wadgc
- changed prototypes from K&R to ANSI style and fixed compiler warnings.
- reformatted whole source.
- fixed some NULL pointer problems.
- information output was incomplete, fixed.
* toolstest
- overworked test.sh a bit.
* tkwadcad
- consistency checking message boxes weren't unmapped because of
missing 'update idletasks', fixed.
- bit 13 of linedef flags now is used in XDoom to block line of sight.
- added the new XDoom linedefs 271, 272 for sky property transfer.
- added the new XDoom linedef 242 for two level sectors.
- the linedef consistency checker now accepts all Boom generalized
linedefs, if map is for XDoom.
- added the new XDoom linedefs 223, 224, 225, 226 for friction and
wind/current property transfer.
- added the new XDoom 5001/5002 thingies, wind/current.
- added hotkeys to show/hide things, vertices and line arrowheads.
- modified options so that editor comes up not showing vertices
and line arrows, faster and one might want to look at the map only
and not edit it.
- added a menu to set the zoom factor, so that one won't have to step
through all scales. made it tear-off menu too, so that it can be placed
as toolbox besides the editor main window.
- added -title to tear-off menus, so that a default title like "tearoff1"
won't be used.
- added a menu to set the grid size, so that one won't have to step
through all sizes. made it tear-off menu too, so that it can be placed
as toolbox besides the editor main window.
- added skill to the engine options, so that a map can be tested in all
skills right from the editor.
* trigcalc:
- tool by Jim Flynn added to calculate generalized triggers, no dialogs for
those yet in yadex or tkwadcad.
- wrote manual page.
Sun Jul 23 22:14:13 2000 <um@compuserve.com>
* tkwadcad
- added all the new linedefs for XDoom.
- fixed linedefs for Doom/Doom2.
- modified the script to run lxdoom in /usr/local/games, newer releases
get installed there.
Tue Jun 27 10:59:43 2000 <um@compuserve.com>
* slige
- integrated build 485, includes big endian fixes from Oliver Kraus.
* wreject
- merged with big endian fixes from Oliver Kraus
* waddwd
- merged with big endian fixes from Oliver Kraus
* wadps
- merged with big endian fixes from Oliver Kraus
* tkwadcad
- added new linedefs for XDoom
* lib and include
- added big endian swap functions from Oliver Kraus
* general
- Oliver Kraus wrote a testbed which automates testing of
the node builders and level map compilers/decompilers, is
included.
Sun Mar 5 20:05:13 2000 <um@compuserve.com>
* slige
- integrated build 474, includes big endian fixes from Oliver Kraus.
- added config file support to the example shell scripts.
* deutex
- new release 4.4.0 integrated.
* warm
- fixed a big endian bug reported by Oliver Kraus.
* tkwadcad
- modified hotkey for building nodes from ctrl-c to ctrl-b, so that we
have ctrl-c free for copy/paste functions.
- set lib directory dependend on platform for UNIX and Windows.
- added some generic engine option to options menu, engine shell wrappers
adjusted appropriate too.
- added new linedefs for XDoom/XDoomPlus.
- under Windows texture names in the wall texture picker dialog weren't
fully readable, somehow the grid manager calculates the necessary
width of a listbox wrong under Windows. Made it wide enough so that
texture names are readable under Windows too.
- if user nuked linedef type dialogs program puked, fixed this bug.
- also added cancel button to linedef type dialogs, more consistent.
- same for sector type dialog, puked if nuked, fixed and cancel button
added.
- same for Hexen style linedef activation flag, puked if dialog nuked,
fixed and cancel button added.
- the project local texture list file wasn't read if path used, fixed.
- the project local textures weren't displayed if path used, fixed.
- implemented copy/paste of thing properties.
- implemented copy/paste of line/sidedef properties
- implemented find next unused tid for Hexen style maps.
- made the pipes non-blocking, gives faster response in the log widgets.
- display map modified status with Y/N instead of using the 1/0 flag.
* lswad
- Andre Majorel added support to list contents of multiple WAD files.
* wadpatch
- renamed to wadpat as requested by Andre Majorel. A program wadpatch
is in the works, which will do something different.
* wadsprit
- documented and kinda worked arround a problem under Windows, some
sprites include \ in their name and that is used as path separator.
* wadps
- fixed a bug reported by Oliver Kraus.
* general
- documentation work, integrated updated manual pages from Andre
Majorel with more cross references and automatically build
manual page for xwadtools.
- minor fix for the Windows/Cygwin 'man' command.
Sun Dec 5 21:07:24 1999 <um@compuserve.com>
* deutex
- new release 4.2.0
* tkwadcad
- added new linedefs for XDoom to linedefs.lst configuration file.
- reordered sections in linedef files for Doom, Doom2 and XDoom.
- corrected several thing height/radius in the things.lst files
for Doom, Doom][, XDoom and XDoomPlus.
* bsp
- fixed more EGCS warnings.
- merged with the features and bugfixes of bsp included in Yadex.
- raised version number to 4.0, this definitely is not bsp23x anymore
and there is a 3.0 release without sources floating arround.
* acc
- for loops working now.
* lib
- integrated Andre's my_getopt, better for portability because we
don't have to depend on a getopt in libc anymore.
* multigen
- added documentation about the broken code in original Doom sources
for number of sprites calculation. Not multigen needs to be fixed,
but the broken code in r_things.c.
* listacs
- new tool to disassemble ACS object code, written by Randy Heit.
* dm2au
- new tool written by Sam Lantinga to extract sfx data from WAD's as
Sun Ulaw audio format, suitable for cat >/dev/audio.
* general
- better copyright text for sources I wrote.
- removed the multiple copies of GNU license, one copy is left
in doc directory, go read there.
- overworked all manual pages, they format better now with V7 formatters.
Mon Nov 1 22:32:12 1999 <um@compuserve.com>
* raw2ppm
Andre Majorel has hacked this program, so that it can handle graphics
from the Alpha Doom releases.
* deutex
- new release 4.0.3, fixes some minor problem.
* tkwadcad:
- made thing editor look a bit better and added label for thing id.
* bsp
- fixed EGCS warnings.
* dmpsmu
- fixed EGCS warnings.
* xew
- fixed EGCS warnings.
* acc
- tried to fix broken for loops, still not working correct, but at
least compiler doesn't get stuck anymore.
* library
The palette.c file now includes the palettes from Alpha Doom releases,
extracted by Andre Majorel. Right now only raw2ppm uses this palettes,
but other tools could be improved to make use of them too, if needed.
* various
- forgot to create man1 directory in the Windows makefile, fixed.
- several other modifications in makefiles.
Mon Sep 27 04:54:25 1999 <um@compuserve.com>
* general
Most tools are big endian fixed and tested now, thanks to
Oliver Kraus (olikraus@yahoo.com).
* wadtex
- can decompile textures now build from some patches in the PWAD and some
in the IWAD.
* slige
- integrated new build 464, has a config file and some other improvements.
- also is big endian fixed, thanks to Oliver Kraus.
* tkwadcad
- the documentation is lagging much behind the code, worked a bit on it
to catch up.
* wadldc
- bug fix from Oliver Kraus for big endian.
* deutex/deusf
- new, integrated release 4.0.2 from Andre Majorel.
* lib
- print file name which open_wad() can't open.
* various
- copy manual pages under Windows to c:\man\man6 with 'make install'.
- added cawf to support directory, is faster than awf, but more picky.
- wrote man command for Windows/Cygwin.
Mon Aug 16 05:54:43 1999 <um@compuserve.com>
* acc
- commented out byte order options, use BIGEND define from Makefile
and compile program using the correct byte order for the host. Also
fixed all makefiles using the byte order option in xwadtools and
xdoom.
- don't use .o as default extension for object files, use .aco.
- implemented #include <...> and #include "..." properly, so that
it is not necessary anymore, to have the game includes in the
PWAD project directory. Fixed the include files for Hexen and
XDoom appropriate and modified the Makefiles for Hexen and
XDoomPlus to use the improved acc.
- didn't compile with DJGPP under DOS, fixed and tested a bit too.
- updated manual page.
* tkwadcad
- added special activation "use and passthrough" to line special list
for XDoomPlus/ZDoom.
- overworked thing editor dialog. now it allows to enter a thing type
too, not just selection from the list. this allows to enter things
not defined in the thing list. also it won't fail on unknown things
anymore, the listbox has a new entry UNKNOWN, which is handled special.
- same for sector type selection, added UNKNOWN to the listbox, which
is handled special.
- also linedef type selection has an entry UNKNOWN now, which is handled
special.
- for XDoomPlus and ZDoom added the block everything flag to the linedef
flags.
- the linedef type picker dialog showed Doom style informations for the
linedef types, also for maps in Hexen format. This is fixed, wrote
new dialog and support functions for Hexen style maps.
- for that the function reading in linedef.lst also needed to be modified
to be game type aware, so that it handles the different arguments
correct.
- added support for local sprite textures, sprites can be merged in from
PWAD's with all Boom like corrected Doom engines. Filename can either
be local and then the sprite name, or the thing can be assigned a
file different from the sprite name in ~/.textures. The .textures file
got sections now, for the various different graphic resources.
- added support for local flat textures, those can be merged in from PWAD's
too with most Doom engines.
- added option -debug for Windows to show the console for debugging.
- sort the engines list.
- fixed the help texts for Windows, fixed system fonts don't work, use
Courier for the texts.
- moved GUI stuff to the end of the source, so that GUI comes up after
options were checked.
- moved selection for node builder and WAD engine into cascade menus
of option menu, dialogs for both removed.
- added option "Show Things", which allows to display things or not.
helps a lot in packed areas on the map and vertices often are overlaid
with things and one couldn't get at them, without moving the thing.
Now one can...
- added option "Show Vertices", similar to show things. Also this draws
vertices on top of everything, helpfull to get at vertices in packed
areas.
- added options "Show Arrows", which allows to display lines with
arrow head and without.
- more different colors for lines to show trigger lines.
- added button to goto player1 start in toolbox.
* wadgc
- modified so that sprites are written between S_START and S_END markers,
all bug fixed engines can handle this.
- now with flats, sprites and textures used in some PWAD's the problems
are sorted out. Updated manual page so that it is correct with regards
to what has been tested.
* idbsp
- overworked the whole sources, reformatted and Objective-C and other
uninteresting fragments removed for better readability.
- added support to read map files in Doom format directly.
- added support to read map files in Hexen format directly.
- added option to suppress splitting of lines.
- added option for quiet processing.
- added option to insert BEHAVIOR resource into Hexen style WAD's.
- renamed wad_dwd to waddwd, easier to type etc.
- overworked the manual pages.
- overworked all Makefiles in xwadtools and xdoom for usage with the new
idbsp. For maps in extended Hexen format two Makefiles are provided now,
one for node building with warm, one for idbsp.
* warm
- fixed some warnings about possible ambiguous else's, newer EGCS releases
are more picky about this.
* reject
- fixed a few remaining warnings about signed/unsigned comparisons.
- fixed further so that is also compiles with Cfront C++ compiler, tested
with Cfront 3.0.2 on a OpenServer5 system.
- some minor modifications of manual page.
* slige
- modified slidbsp.sh to use the MAP format instead of DWD format.
Faster processing and probably will avoid problems too.
- some minor modifications of manual page.
* examples
- worked a bit on compland.wad and threw out that yuckie Doom plants. I
used good looking plants from another Doom2 PWAD instead, where the
author allows usage of his textures. Also made a marble texture rendered
with povray and used it for a well. The outdoor areas in this level
look much nicer now, but more essential, the example shows how to add
sprites and flats to a PWAD for bug fixed engines. Tested if the PWAD
plays with original Doom][ and Doom95 if merged with DeuSF, works OK.
Tue Jul 20 16:35:39 1999 <um@compuserve.com>
* slige
replaced release 426 with new release 449.
* wadldc
- Added support for Hexen, also works with ZDoom PWAD's.
- Added new option -g <game>, so that it can write the game type into
LEVEL_START. If this option is not used assume Doom2. Manual page updated.
* wadlc
- Raised size of the arrays for things, linedefs... to the max possible
sizes.
- Fixed warning from GNU C/EGCS.
- Added support for Hexen, also works with ZDoom PWAD's.
- Documented additional Hexen map format in manual page.
- Read in and ignore new game type field in LEVEL_START, updated manual page.
* tkwadcad
- added selection widget to select type of map.
- use the new third argument in LEVEL_START now, to differ between
standard Doom maps and extended Hexen maps.
- modified things map read routine to differ between standard Doom maps and
extended Hexen maps.
- modified editor internal representation of things to the Hexen extended
format and adjusted all code appropriate. now the editor displays things
at the correct location in Hexen and ZDoom maps, nice.
- ZDoom and Hexen maps are populated with things we have no clue about yet.
the routine trying to display thing images was not prepared for the
situation and barfed, fixed it.
- modified linedef read routine too, for reading both map format types,
internal data representation for linedefs always will be extended format.
- modified map write routines, so that both map format types can be written.
- modified the scripts mkflatlst and mktexlst to include the filename of
the texture in the list. with that done the editor now can show a texture,
which is in a file with the filename != texturename. Modified the local
project texture files for compland.wad and all PWAD examples included in
XDoom appropriate.
- Added Hexen to the supported games, created flats and texture lists
from hexen.wad. Typed in sectors and things lists from Hexen Specs.
- Thing colors in Hexen maps were all wrong, because the routine deciding
the color was hardcoded for Doom things. Modified, it uses the thing
class now from things.lst. That didn't work great with Hexen, because
the game type was set to Doom or Doom2 by the read routine. Added another
field to LEVEL_START, which must be the game the map is for. If the
field is missing assume Doom2.
- Added game type field to all example maps here and in XDoom.
- The default textures and thing for inserting stuff into a map was all
setup for Doom. That caused problems with Hexen maps of course. Now
proper initialization of the defaults is done, based on the game.
- Typed in linedef list from Hexen Specs. Tested sector, linedef and
thing list with reference checker on various decompiled Hexen maps,
lists seem to be OK so far.
- Show texture image now too in the image info widget, user customizable
with checkbutton.
- Modified thing editor dialog, so that is can edit extended Hexen maps too.
- The background color for the image canvases was setup for the Doom
transparent color. Hexen uses another color, so configure background
color for the canvases dependend on the game.
- Modified the teleport exit class in things.lst for Doom, Doom2 and XDoom
to class player. So they will show with player color things in the editor,
same as for Hexen. Documentation modified too.
- Modified line editor dialog, so that it can edit extended Hexen maps too.
- fixed the problem with running maps from the current directory,
when a cd in the engine scripts is necessary, to change directory
to the one with the engine it self. this was never necessary with
XDoom, it runs from any directory, but it is not the case with
lxdoom and Linux Hexen. Also the file select box now works better,
because it never just cointains "." as the current directory, but
the full pathname.
- similar problem with make, did only work from current directory.
tkwadcad now passes the directory with the WAD to the make script,
so that this script can cd to there and run make.
- added a prefered WAD engine to the cadconf() array, different for
Doom and Hexen. Now, when game is selected the run script automatically
will be set to the prefered engine. Means, it won't try to play
a Hexen map with XDoom anymore, it uses Linux Hexen now.
- forgot to set the selection in the new line special select dialog for
Hexen, fixed.
- for Doom a callback on a traced variable made sure, that the angle of
things is in 45 degree steps. this can't be done for Hexen anymore,
the angle field is abused for the Polyobj id's and so it must be possible
to set it to anything between 0 and 255. modified traceing of the callback
so that it won't set the angle to 45 degree steps anymore, also not for
Doom, odd angles won't hurt.
- for Hexen the find sector tag function only needs to walk the sectors
to find an unused tag, lines have no tags in Hexen maps.
- added XDoomPlus as game, Doom map but in Hexen style format with
BEHAVIOR script lump.
- Added ZDoom to the engine list and wrote start script for it, works
OK under Windows 9x.
* swantbls
Tool from Jim Flynn to customize switches, animated flats and textures,
originaly written for Boom by TeamTNT.
- Integrated into xwadtools.
- Ported to UNIX.
- Fixed for big endian.
- Wrote Makefile and manual page.
- Tested it out by including the default tables into a PWAD which hasn't
had this resources so far and played that with Lxdoom under Linux.
Texture and flat animations still look OK, so I guess it works.
- More tests done after adding support for loadable tables to XDoom,
see example PWAD's there, seems to work OK.
* acc
Hexen "Action Code Script" compiler, or short ACS, copyright by Activision,
but free for non profit use.
- Wrote Makefile for GNU make.
- Integrated into xwadtools.
- Fixed all GNU C/EGCS compiler warnings.
- Ported to UNIX.
- Compiled the included test.acs on various x86 UNIX's and Win 9x and
compared the resulting object files with one created with acc for DOS,
compiled by Activison with Watcom C. The object files all are identical,
so the compiler probably works ok, at least for little endian systems.
- Wrote manual page.
- Converted the license document from some funny .doc format into plain
ASCII text, so that it can be read on any platform.
* lswad
- made the assumption that a flat is 4096 bytes large. this is not true
for the water flats in hexen.wad, those are larger for some reason, hm.
modified so that everything between F_START and F_END with a size > 0
is listed as flat when used with option -F.
* wadtxls
- fixed the warning from GNU C/EGCS
* idbsp
- fixed the warnings from GNU C/EGCS
- changed radius for point on side check from 2.0 to 1.5, is supposed to
produce better results sometimes.
* wadgc
- fixed the warnings from GNU C/EGCS
* reject
- fixed wrong order warnings in class declarations from GNU C/EGCS
* dmpsmu
- fixed all warnings from GNU C/EGCS
- removed string functions and endian support, use those from the
library instead.
* include files for library:
- added structures for Hexen lumps to wad.h.
- added string define for path and extension seperator to sysdep.h
* library:
- added function check_lump_name(), used to figure if a lump exists.
- added Hexen BEHAVIOR lump to get_map_lump(), so we can get at this
one too.
* various:
- added Raven and Activision to the DISCLAIMER section of manual pages,
many of the tools work with their games too and no one should bother
the vendors, if the program won't work correct.
- Downloaded Hexen Spec and added it to the doc directory, to be able
to understand the differences in the WAD format and ACS scripts.
Converted the document from some funny .doc format into plain ASCII text,
so that it can be read on any platform.
- borrowed animated computer textures from Kurt Kesler's ZDoom PWAD
KZDoom1 and included it in compland.wad. This should show how to
use animated textures in standard Doom2 PWAD's with this tools.
- Found out what warm didn't like in compland.wad and fixed it, warm
manual page updated too.
- Woho, a Hexen PWAD example... I started to write a Hexen PWAD with
this tools, to see if it works, what is missing and so on.
Thu Jun 24 16:55:25 1999 <um@compuserve.com>
* tkwadcad
- Linedef files for Doom2 and XDoom had a wrong linedef 85, fixed.
- Added all the new linedefs for Boom features implemented into the
linedef file for XDoom.
- Print the thing type number in the invalid thing type dialog box
of the thing checker.
- Modified the scripts to build the texture and flats list with,
to write the name of the WAD file into the list file, so that
one knows where it came from.
- Forgot to set the map modified flag, if a thing is rotated with key
accelerators, fixed.
* wadpatch
- New overworked version from Andre Majorel inserted. This one now can
extract a picture from any lump without looking in PNAMES.
* examples
- Modified path for doom2.wad in the makefiles to /usr/local/games/xdoom.
- Modified makefile for the povray rendered textures, so that it leaves
the rendered true color images to have a look at them. Make clean gets
rid of them and leaves the quantized images only.
Mon Jun 14 12:55:02 1999 <um@compuserve.com>
* wadgc
- Modified so that additional texture patches are written between
PP_START and PP_END markers. This is not necessary for the game
engines, nor make this tools use of it, but it is a convention
used by some other tools.
- Finaly I found the bug why sometimes some colors were wrong in
imported graphics, while they were correct in the PPM source.
strncmp() doesn't do the same than memcmp(), the color compare
function didn't work correct, fixed.
- Added I_START...I_END section for images in the global namespace
like title picture, menu pictures...
* raw2sfx
- New tool to convert 8bit 11kHz raw sound data into id's sfx sound
format.
* tkwadcad
- Added the new linedefs for the comm gadget to xdoom linedef file.
- Added the new linedefs for Boom compatible texture scrollers to
xdoom linedef file.
- Made the object infos a bit more decriptive, was to cryptic probably.
* dmpsmu
- Good tool from Frans P. de Vries for printing level maps in Postscript,
better than wadps. Also includes another WAD contents analyzer and some
more. Program can be compiled under DOS and Windows too, but so far
I have not taken the time to integrate it into the DOS and Windows
makefiles and try it out.
* wadext
- Made output pipeable too.
* examples
- The wadgc input file for compland.wad was missing the y offset for
the patches in the texture section, doh! Well, offset is 0 so it
worked without that I noticed it. Fixed.
Sat Jun 5 12:28:49 1999 <um@compuserve.com>
* tkwadcad
- The line length calculation routine returned the length as a float,
while other routines expect an integer, fixed.
- Modified sliding door linedef to 300, was 200 before which is
used by Boom for something else.
- Added support for building PWADs with make to the editor. PWADs with
graphic and sound resources require usage of a bunch of tools and
that nasty work best is done with make. Plain level maps still can
be compiled and processed with one of the node builders, same as
before.
- Added error message if one tries to run a Doom engine from the
editor, without any level map loaded.
- Made canvases showing images sunken, looks nicer.
- Bound key q to the quit function as accelerator.
- Added help menu entry. The help functions are implemented in an own
package, the main program is pretty huge already and keeps growing.
Also the help package uses its own namespace, to avoid global variable
conflicts.
- Modified thing lists, so that a teleport exit will show the green plasma
fog in the thing image canvas.
- Bound return key to object properties editor.
- Implemented rotation of things with accelerator keys.
- The Tk listbox binding is a bit unusual, replaced the default binding for
keys Home, End, Prior and Next with a more common functionality. Also the
listbox by default doesn't get focus, if one clicks with the pointer into
it. This is modified too, the listboxes now should behave more similar to
those in other GUI's.
- Made the help balloons timer controlled, so that they pop up after one
second. This is a lot less annoying and so I added some more help balloons
to various dialogs.
- The filenames for flats, textures and sprites can be lower case now too.
- Added support into the wall texture picker, to handle project local
textures in the current directory.
- Added counter for the number of sidedefs.
- All 16 bits of the linedef flag can be edited now, to support extensions
from XDoom and Boom and who knows what else.
- Moved the linedefs for laser to 32x, the old 20x values collided with
Boom.
- Implemented merging of lines, if a vertex connected to two lines is
deleted.
- Fixed a bug in the line reference checker, it barfed on checking a map
with lines but without any sectors.
- Completely overworked the engine support to get XDoom separated from
Doom][. Is much easier now too to add support for more engines, Boom
someday maybe.
- Implemented flipping of sidedefs.
- Added the linedef for UAC communication gadget to xdoom linedefs.
- Worked a bit on the manual.
* idbsp
- If the output wad already existed, the program asked if it should
overwrite it. Because I use make to build my WAD's and because I
don't like such stupid questions from programs, I have deactivated
this, it just gets into the way if used from make. If no one
complains I'll not add an option for this, because IMHO it's not
worth it.
* mkgipal
- Modified the color string 'Untitled' to the color index number, is
more comfortable to use in the gimp palette dialog than counting
rows and columns.
* mkpopal
- New tool to make a color include file for povray.
* mkqmap
- New tool to make a color quantization map for ppmquant.
* lswad
- New version from Andre Majorel inserted, with some new flags to
control output better than before.
* wadgc
- Modified so that sprites are written between SS_START and S_END
markers. With this adding new sprites works and replacing existing
sprites might work too.
* wadlc
- New version from Andre Majorel inserted, which does support piped
input and output too.
* examples
- Added some new tunes to compland.wad, I can't hear D_RUNNIN anymore.
Also the example shows how to add new music to PWADs with this tools.
- Converted Hexen rock textures to the Doom palette with mkqmap and
ppmquant. I redesigned some outside area in compland.wad with this new
textures, looks much better now.
- Fixed some small glitches in compland.wad, I hadn't noticed before.
- Overworked the EXAMPLES directory structure some, to keep the various
examples separated.
- Worked on povray rendered textures for Doom and included some sources
in the examples.
Sat Mar 27 11:12:37 1999 <um@compuserve.com>
* general
- Andre Majorel send me the color palette for Strife extraced from that
WAD, so I added Strife support to all tools using a color palette.
Thanks Andre.
* xew
- it uses the Strife palette from the library now and I deleted the
included Strife palette. Only an extra palette for Heretic is used
by this program now localy, I don't know what this one is for.
* wadpatch
- the color palette was used uninitialized, thanks to Jamie Guinan
(guinan@bluebutton.com) for the bug report.
* wadtex
- crashed on very large textures. Fixed by Andre Majorel, it supports
textures up to 1024x256 now and clips larger textures with a warning.
* wadflat
- it didn't allow to extract flats from PWADS so far, because PWADS
cannot include a F_START label. Modified so that the program accepts
FF_START as start label too, which is used by convention with most
WAD tools.
Tue Feb 16 12:48:25 1999 <um@compuserve.com>
* general
- After installing Linux Heretic and Linux Hexen I realized, that this
tools work to some degree with this games too and they could be improved
to work fully with all WAD file based games, like Strife, Heretic and
Hexen. So I felt that the name 'xdoomtools' is not appropriate for this
tools collection anymore and I renamed it to 'xwadtools', which means
cross-platform, portable WAD tools.
- overworked all manual pages, removed references to XDoom and added
new section 'SUPPORTED GAMES' instead.
* slige
- integrated new version build 426 from 1999/02/09
- with the new -nulls option it is much easier now to build nodes
with WARM, because all necessary lump entries for a map are created
with this option. So no run through wadldc, wadlc and wadcat necessary
anymore. So I modified slwarm.sh to reflect this. The complicated
way still is necessary for IDBSP, but that is fine, this way the
other tools will be used more and tested more.
- updated manual page.
* dmtxls
- renamed to wadtxls, it did support Heretic WAD files already.
- modified source filenames, comments in sources, makefile, printed
texts etc. etc. appropriate too.
* doom_ps
- renamed to wadps, it works to some degree with Heretic WADs too.
- modified source filenames, comments in sources, makefile, printed
texts, etc. etc. appropriate too.
- the program made assumptions about length of pathnames, fixed.
* pal2c
- new program from scratch, used to extract a color palette from the
PLAYPAL resource in an IWAD file.
* library
- renamed doompal.c -> palettes.c and added the palettes from hexen.wad
and heretic_share.wad extracted with pal2c.
* xew
- after importing the correct color palettes into the library I deleted
the wrong palettes for Heretic and Hexen from the sources. It uses
the correct ones from the library now for this games too.
- fixed manual page appropriate too.
* wadtext
- added option to select the used color palette, so the program now
supports Heretic and Hexen too.
- increased the largest possible texture to 256x200, this is the size
of the sky textures used in Hexen.
- modified manual page appropriate.
- renamed to wadtex as suggested by Andre Majorel
- fixed all documentation references to the old name
* wadfext
- added option to select the used color palette. so that the program
now supports Heretic and Hexen too.
- modified manual page appropriate.
- renamed to wadflat as suggested by Andre Majorel
- fixed all documentation references to the old name
* wadgc
- added option to select the used color palette, so that the program
now supports Heretic and Hexen too.
- modified manual page appropriate.
* wadpext
- added option to select the used color palette. so that the program
now supports Heretic and Hexen too.
- modified manual page appropriate.
- renamed to wadpatch as suggested by Andre Majorel
- fixed all documentation references to the old name
* wadsext
- added option to select the used color palette. so that the program
now supports Heretic and Hexen too.
- modified manual page appropriate.
- renamed to wadsprit as suggested by Andre Majorel
- fixed all documentation references to the old name
* mkgipal
- modified to write the palette to stdout.
- modified to support palettes for Doom, Heretic and Hexen.
- added manual page.
- will be installed from the top level makefile now too.
Thu Feb 11 21:59:47 1999
* tkwadcad
- added sector height calculator to the sector editor
- added line length calculator to line editor and line object info
- added checking of things
- improved sector checker, it finds invalid types now
- improved linedef checker, it finds invalid types now
* xew
- modified to use the Doom color palette from library.
* wadgc
- modified to use Doom color palette from library.
* wadfext
- included Andre Majorel's bug fix on STEP1 and the -p option.
* wadtext
- include Andre Majorel's bug fix that made the first row and column
appear pink.
- included Andre Majorel's bug fix for handling of patches with negative
Y offset.
- included Andre Majorel's patches for the new options -p, -m and -M.
* wadpext
- added option -p same as Andre did for wad[ft]ext.
* wadsext
- added option -p same as Andre did for wad[ft]ext.
* lib
- included Andre's Doom color palette.
- included Andre's strlcat() routine.
* various
- worked over all manual pages to make them more UNIX conformant and
made them consistent with all patches applied.
Mon Jan 25 17:33:44 GMT 1999
* Tkwadcad
- added a balloon help widget, I keep forgetting what my abbreviations
for the linedef flags mean, tee hee.
- then added balloons to the linedef flags.
- installation is different now, local files for setup and local PWAD
resources will be needed soon, wrote new readme and installation hints.
- we use defined fonts now, so that font size can be configured by user,
added font size configuration to options menu.
- implemented change of grid step, bound to keys and from menu.
- implemented checkbutton in toolbox for snapping on grid.
- implemented snapping of vertices on grid.
- implemented snapping of things on grid.
- implemented snapping of the prefabs on grid.
- fixed bug in 'save as' function if user aborted.
- a map filename can be given as argument now, existing or new one.
- made some dialogs prettier.
- if the texture picker for sectors or sidedefs is called, display the
entry in red, so one sees which one is edited.
- modified flag wasn't set, if left sidedef was removed or added, fixed.
- splitting of lines bound to keyboard too, manual updated.
- binding mouse events to entries is not a good idea, it messes up the
whole event system. Fixed, provided a button for every entry where
the contents can be selected from some list, that got rid of the
various problems with event handling.
- added the find tag button to the linedef tag entry too.
- added help balloons to both find tag buttons, might not be obvious what
the buttons do.
- disabled X selection in the disabled entries in the wall texture picker,
now the selection on the listbox won't get lost anymore.
- same for linedef type picker.
- it was possible to create zero length lines (both vertices the same),
from the menu and with ctrl-l, fixed. Now with the grid snapping it
can happen that the vertex snaps to a location, already occupied
by a vertex, creating a zero length line again, bummer.
- Implemented deletion of vertices, lines and things with delete key, manual
updated.
- The linedef list file had some bugs and the linedef for scrolling textures
was missing, fixed.
- Doom does not implement the same linedefs than Doom2, this was wrong.
After fixing some bugs in the linedefs list I made a correct one for
Doom from it, by removing the linedefs which were introduced with Doom2.
- In the things list the ID for the Spider Mastermind was wrong, fixed.
- The things list had ID and description so far only, I added height,
radius, name of a sprite and class to the list. This will allow to show
size boxes for things and the images.
- Now changed all functions which deal with the things list to the new
list file format.
- Added image canvas to the thing editor which shows the sprites, with
gamma correction, as for the other images too.
- Added the class, height and radius info from the new thing list format
into the thing editor.
- Added a canvas for showing thing images to the toolbox frame too, can
be activated/deactivated with a checkbutton.
- Avoided the resizing problem with TK8.0 from Cygnus for Win9x/NT.
For some reason the height of the drawing canvas widget is ignored
and the window will initially get the height of the screen. Because
I set then minimum size of the window to it's intial size, it wasn't
possible to shrink the window in height. Avoid this for now by using
a fixed minimum window size, if running under any Windows OS.
- Switched sectors in info line for linedefs, was right/left instead
of left/right, is correct now.
- Vertices, lines, sectors and things are written sorted by name now,
so that the numbers used in tkwadcad are the same ones, than in tools
working on binary WAD data. Helps a great deal with using other tools,
a diff between a map and its backup does work now and this is essential
for sectors, their order DOES matter.
- binding events to tk_optionMenu doesn't work under Windows, only under
UNIX. Modified to trace the variable for writing instead, to execute
a callback, that works under Windows and UNIX.
- implemented flipping of lines.
- wrote checking for unused sectors, usable from new Check menu.
- wrote function to remove all unused vertices, usable from vertices menu.
This gets rid of all the unneeded vertices node builders put into the
maps, which is annoying if one edits a map decompiled from a WAD file.
- wrote consistency checker for lindef/sidedef references, usable from
Check menu.
- wrote consistency checker for tags, usable from Check menu.
- added support for new thing flags "not cooperative" and "not deathmatch",
help ballons too. Those are implemented in XDoom, lxdoom and Boom at least.
- corrected the wrong background color for image canvasas, this came from
the wrong color palette from xew, now the correct one is used.
- added support for new lindef flag "translucent", help balloon too. XDoom
only, Boom uses lindefs for this and I don't like it.
- added the new linedef types used for lasers in XDoom
- protected lindef type and sector type pickers against usage with types
undefined in the configuration files. One still can edit the value
by hand.
* wadcat
- written from scratch, for being able to build slige maps with the
idbsp and warm node builders, but this tool was needed anyway, so
there.
- wrote manual page.
* wadsext
- new tool to extract sprite images from WAD files, I needed that for
displaying the thing images in tkwadcad.
- wrote manual page.
* wadpext
- new tool to extract texture patches from WAD files. Not used yet, but
now I can start writing a texture editor sometime.
- wrote manual page.
* slige
- added shell scripts to build ready to run PWAD's with bsp, idbsp
and warm. Nice way to test the tools, I sure love slige.
* wadtext
- got a new option to write a text file with the texture composition,
ready to use with wadgc.
* mkxppal
- a little tool to make a .rc file for xpaint with the Doom color
palette, so that one can edit PPM images with the correct colors.
* mkgipal
- same as above but for gimp.
* xew
- I made the assumption that the color palette from this program is
correct for Doom, the images looked fine. But not so, the palette
was slightly off the real Doom palette :( So images couldn't be
used exported with this tool, to import them into PWAD's again.
Fixed by using the Doom palette included in wadgc, this one is
a correct one, err, I hope ...
- Added option -t. If XPM files are exported the program substituted
the color 0 from Doom into a transparent color for the desktop. This
is great for making desktop icons, but the images can't be used without
pain for PWAD files. I added option -t which tells the program to leave
all Doom colors alone, when exporting into a XPM file.
* library
- yup, wrong color palette was used, the one from xew :( Now using the
hopefully correct one from wadgc.
* various
- uh oh, forgot a book shelf in the computer lab in the example