I am using the Balatro Mod Manager, don't know if that would help with the issue.
Oops! The game crashed:
functions/common_events.lua:4430: attempt to compare number with table
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.20, Uses Lovely]
2: Binding of Isaac Tarot by Zamos [ID: isaac_tarot, Version: 1.0.0]
3: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.4b, Uses Lovely]
4: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
5: Baldatro by SirMaiquis [ID: Baldatro, Version: 1.2.0]
6: Vocalatro by Aikoyori [ID: vocalatro, Version: 1.0.0, Uses Lovely]
7: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
8: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
Lovely Mods:
1: BMM-Compat
2: DVPreview_v4.1.2
Stack Traceback
(3) Lua field 'simulate_blind_debuffs' at file 'functions/common_events.lua:4430'
Local variables:
blind_obj = table: 0x3c6384b8 {click_offset:table: 0x3c639660, children:table: 0x3c63a6c8, ambient_tilt:0.3, parent:table: 0x3c6eb430, in_blind:true, T:table: 0x3c639638, offset:table: 0x3c63a5a8 (more...)}
played_hand_name = string: "High Card"
(*temporary) = 1 {array:table: 0x3b2f5628, sign:1}
(*temporary) = number: 1
(*temporary) = nil
(*temporary) = C function: setmetatable
(*temporary) = table: 0x3deb3940 {Flush House:table: 0x3deb39a0, Full House:table: 0x3deadbd8, Flush:table: 0x3deaa4e0, Pair:table: 0x3dea4e70, High Card:table: 0x3de7f518, Straight Flush:table: 0x3dea4e08 (more...)}
(*temporary) = nil
(*temporary) = nil
(*temporary) = string: "nil"
(*temporary) = nil
(*temporary) = table: 0x3de7f518 {order:12, l_mult:0, s_mult:0, example:table: 0x3de7e308, _saved_d_u:true, visible:true, played_this_ante:1, mult:0, l_chips:0, played:8, level:0 (more...)}
(*temporary) = table: 0x3de7f518 {order:12, l_mult:0, s_mult:0, example:table: 0x3de7e308, _saved_d_u:true, visible:true, played_this_ante:1, mult:0, l_chips:0, played:8, level:0 (more...)}
(*temporary) = nil
(*temporary) = C function: setmetatable
(*temporary) = table: 0x3de7f518 {order:12, l_mult:0, s_mult:0, example:table: 0x3de7e308, _saved_d_u:true, visible:true, played_this_ante:1, mult:0, l_chips:0, played:8, level:0 (more...)}
(*temporary) = nil
(*temporary) = string: "attempt to compare number with table"
(4) Lua field 'simulate' at file 'functions/common_events.lua:4133'
Local variables:
null_ret = table: 0x3beb05e0 {dollars:table: 0x3daa84e8, score:table: 0x3daa8458}
(5) Lua field 'func' at file 'main.lua:1631'
Local variables:
(*temporary) = table: 0x3b05e210 {get_score_node:function: 0x3b0786d8, get_timer_node:function: 0x3b0a1878, add_reset_event:function: 0x3b1bf550, get_manual_preview_button:function: 0x3b0a18b8 (more...)}
(6) Lua method 'handle' at file 'engine/event.lua:96'
Local variables:
self = table: 0x3de638f0 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x3deb1318, delay:0, complete:false, time:67.585838118055, blocking:true (more...)}
_results = table: 0x3b35dcf0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(7) Lua method 'update' at file 'engine/event.lua:185'
Local variables:
self = table: 0x3bad0898 {queues:table: 0x3bad08c0, queue_last_processed:39.599999999999, append_count:0, append_queue:base, queue_dt:0.016666666666667, queue_timer:40.289457787239 (more...)}
dt = number: 0.017155
forced = nil
(for generator) = C function: next
(for state) = table: 0x3bad08c0 {unlock:table: 0x3bad09b0, other:table: 0x3bad0a50, tutorial:table: 0x3bad0a00, base:table: 0x3bad09d8, achievement:table: 0x3bad0a28}
(for control) = number: nan
k = string: "base"
v = table: 0x3bad09d8 {1:table: 0x3b8aa970, 2:table: 0x3de638f0}
blocked = boolean: false
i = number: 2
results = table: 0x3b35dcf0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(8) Lua upvalue 'gameUpdateRef' at file 'game.lua:2621'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
http_resp = nil
(9) Lua upvalue 'orig_game_update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(10) Lua upvalue 'upd' at file 'main.lua:1891'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(11) Lua upvalue 'game_update_ref' at file 'main.lua:2975'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(12) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(13) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1025' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(14) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(15) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(16) Lua upvalue 'love_update_ref' at file 'main.lua:1057'
Local variables:
dt = number: 0.017155
(17) Lua upvalue 'oldupd' at file 'modules/controller.lua:1099' (from lovely module handy/controller)
Local variables:
dt = number: 0.017155
(18) Lua field 'update' at file 'main.lua:3008'
Local variables:
dt = number: 0.017155
(19) Lua function '?' at file 'main.lua:996' (best guess)
(20) global C function 'xpcall'
(21) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 967 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
I am using the Balatro Mod Manager, don't know if that would help with the issue.
Oops! The game crashed:
functions/common_events.lua:4430: attempt to compare number with table
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.20, Uses Lovely]
2: Binding of Isaac Tarot by Zamos [ID: isaac_tarot, Version: 1.0.0]
3: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.4b, Uses Lovely]
4: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
5: Baldatro by SirMaiquis [ID: Baldatro, Version: 1.2.0]
6: Vocalatro by Aikoyori [ID: vocalatro, Version: 1.0.0, Uses Lovely]
7: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
8: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
Lovely Mods:
1: BMM-Compat
2: DVPreview_v4.1.2
Stack Traceback
(3) Lua field 'simulate_blind_debuffs' at file 'functions/common_events.lua:4430'
Local variables:
blind_obj = table: 0x3c6384b8 {click_offset:table: 0x3c639660, children:table: 0x3c63a6c8, ambient_tilt:0.3, parent:table: 0x3c6eb430, in_blind:true, T:table: 0x3c639638, offset:table: 0x3c63a5a8 (more...)}
played_hand_name = string: "High Card"
(*temporary) = 1 {array:table: 0x3b2f5628, sign:1}
(*temporary) = number: 1
(*temporary) = nil
(*temporary) = C function: setmetatable
(*temporary) = table: 0x3deb3940 {Flush House:table: 0x3deb39a0, Full House:table: 0x3deadbd8, Flush:table: 0x3deaa4e0, Pair:table: 0x3dea4e70, High Card:table: 0x3de7f518, Straight Flush:table: 0x3dea4e08 (more...)}
(*temporary) = nil
(*temporary) = nil
(*temporary) = string: "nil"
(*temporary) = nil
(*temporary) = table: 0x3de7f518 {order:12, l_mult:0, s_mult:0, example:table: 0x3de7e308, _saved_d_u:true, visible:true, played_this_ante:1, mult:0, l_chips:0, played:8, level:0 (more...)}
(*temporary) = table: 0x3de7f518 {order:12, l_mult:0, s_mult:0, example:table: 0x3de7e308, _saved_d_u:true, visible:true, played_this_ante:1, mult:0, l_chips:0, played:8, level:0 (more...)}
(*temporary) = nil
(*temporary) = C function: setmetatable
(*temporary) = table: 0x3de7f518 {order:12, l_mult:0, s_mult:0, example:table: 0x3de7e308, _saved_d_u:true, visible:true, played_this_ante:1, mult:0, l_chips:0, played:8, level:0 (more...)}
(*temporary) = nil
(*temporary) = string: "attempt to compare number with table"
(4) Lua field 'simulate' at file 'functions/common_events.lua:4133'
Local variables:
null_ret = table: 0x3beb05e0 {dollars:table: 0x3daa84e8, score:table: 0x3daa8458}
(5) Lua field 'func' at file 'main.lua:1631'
Local variables:
(*temporary) = table: 0x3b05e210 {get_score_node:function: 0x3b0786d8, get_timer_node:function: 0x3b0a1878, add_reset_event:function: 0x3b1bf550, get_manual_preview_button:function: 0x3b0a18b8 (more...)}
(6) Lua method 'handle' at file 'engine/event.lua:96'
Local variables:
self = table: 0x3de638f0 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x3deb1318, delay:0, complete:false, time:67.585838118055, blocking:true (more...)}
_results = table: 0x3b35dcf0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(7) Lua method 'update' at file 'engine/event.lua:185'
Local variables:
self = table: 0x3bad0898 {queues:table: 0x3bad08c0, queue_last_processed:39.599999999999, append_count:0, append_queue:base, queue_dt:0.016666666666667, queue_timer:40.289457787239 (more...)}
dt = number: 0.017155
forced = nil
(for generator) = C function: next
(for state) = table: 0x3bad08c0 {unlock:table: 0x3bad09b0, other:table: 0x3bad0a50, tutorial:table: 0x3bad0a00, base:table: 0x3bad09d8, achievement:table: 0x3bad0a28}
(for control) = number: nan
k = string: "base"
v = table: 0x3bad09d8 {1:table: 0x3b8aa970, 2:table: 0x3de638f0}
blocked = boolean: false
i = number: 2
results = table: 0x3b35dcf0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(8) Lua upvalue 'gameUpdateRef' at file 'game.lua:2621'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
http_resp = nil
(9) Lua upvalue 'orig_game_update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(10) Lua upvalue 'upd' at file 'main.lua:1891'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(11) Lua upvalue 'game_update_ref' at file 'main.lua:2975'
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(12) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(13) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1025' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(14) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(15) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x3b097d00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3c6e89c0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3c660408 (more...)}
dt = number: 0.017155
(16) Lua upvalue 'love_update_ref' at file 'main.lua:1057'
Local variables:
dt = number: 0.017155
(17) Lua upvalue 'oldupd' at file 'modules/controller.lua:1099' (from lovely module handy/controller)
Local variables:
dt = number: 0.017155
(18) Lua field 'update' at file 'main.lua:3008'
Local variables:
dt = number: 0.017155
(19) Lua function '?' at file 'main.lua:996' (best guess)
(20) global C function 'xpcall'
(21) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 967 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])