I am using noise for a basic fuzzy skin-type texture in BumpMesh. Applying to my model results in flat faces that have large triangle shapes present after texturing. I faced this when adding texture in Blender. In order to regularize the mesh and triangle sizes that are exported from my CAD software, I needed to apply a remesh modifier and apply it, before adding the texture.
You can see the flat face with the unwanted triangle features in this picture.
image of triangles after texture
I believe the mesh regularization (which is applied in the above image) is doing a subdivision, which to my understanding breaks up the mesh, but not in a way that makes all the triangles a similar size. But I'm open to being wrong and that there are ways to adjust those parameters to make the mesh more regular.
I am using noise for a basic fuzzy skin-type texture in BumpMesh. Applying to my model results in flat faces that have large triangle shapes present after texturing. I faced this when adding texture in Blender. In order to regularize the mesh and triangle sizes that are exported from my CAD software, I needed to apply a remesh modifier and apply it, before adding the texture.
You can see the flat face with the unwanted triangle features in this picture.
image of triangles after texture
I believe the mesh regularization (which is applied in the above image) is doing a subdivision, which to my understanding breaks up the mesh, but not in a way that makes all the triangles a similar size. But I'm open to being wrong and that there are ways to adjust those parameters to make the mesh more regular.