Skip to content

Large CAD triangles still present after texturizing, add remesh ability to regularize traingles #79

Description

@JeffyBeepBoop

I am using noise for a basic fuzzy skin-type texture in BumpMesh. Applying to my model results in flat faces that have large triangle shapes present after texturing. I faced this when adding texture in Blender. In order to regularize the mesh and triangle sizes that are exported from my CAD software, I needed to apply a remesh modifier and apply it, before adding the texture.

You can see the flat face with the unwanted triangle features in this picture.

image of triangles after texture

I believe the mesh regularization (which is applied in the above image) is doing a subdivision, which to my understanding breaks up the mesh, but not in a way that makes all the triangles a similar size. But I'm open to being wrong and that there are ways to adjust those parameters to make the mesh more regular.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions