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PlayerMovement.cs
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72 lines (56 loc) · 1.53 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private const int V = 10;
public CharacterController2D controller;
public float moveSpeed = 5f;
float dirX;
float jumpForce = 500f;
bool isgrounded = false;
bool doublejumpallowed = false;
bool isleft = false;
Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
if (rb.velocity.y == 0)
isgrounded = true;
else
isgrounded = false;
if (isgrounded)
doublejumpallowed = true;
if (isgrounded && Input.GetButtonDown("Jump"))
{
Jump();
} else if (doublejumpallowed && Input.GetButtonDown ("Jump"))
{
Jump();
doublejumpallowed = false;
}
if (isleft && Input.GetAxis("Horizontal") > 0)
{
controller.Flip();
isleft = false;
}
if (!isleft && Input.GetAxis("Horizontal") < 0)
{
controller.Flip();
isleft = true;
}
dirX = Input.GetAxis("Horizontal") * moveSpeed;
}
void FixedUpdate()
{
rb.velocity = new Vector2(dirX, rb.velocity.y);
}
void Jump()
{
rb.velocity = new Vector2(rb.velocity.x, 0f); ;
rb.AddForce(Vector2.up * (jumpForce/ V));
}
}